course info

snow college - art 2950

Monday, February 11, 2019

Creative Environments - AJ Roberts

Safe: 

- The overall size is fairly small for each room. I don't really need that big of an environment, just big enough that it's not claustrophobic.  The design in itself is pretty simple as well. Doesn't have to be too complicated for me as long as I have the ability to do what I have to do.

- The studio is separated into two sections, one for more digital practices (Ie: Digital art, animation, etc) and one for more traditional ones (Drawing, painting, etc.)

- The door is locked from the inside, that way no one can just walk in. Having to knock before let in;  however, there is a key to open from outside if its an emergency. 

- The computer does have access to the internet, using apps that have group chats and messaging, so its not complete isolation. Also when it comes to digital stuff I will be streaming it live with chat, Maybe have a microphone on so people/friends can see what I'm drawing and talk with me, maybe give input or just hang out in general. 

- There are cabinets for the necessary supplies, as well as a small fridge for drinks and maybe snacks. However, I will more than likely leave the studio to grab stuff, that way i at least get out every so often. Not sure if I would eat in the studio, maybe if I was chatting with people while taking a break. 

- Tv/Extra Monitor that way I can maybe put on a show while I work if the music gets boring, something mindless that is just noise.

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RISKY:

- No access to the internet, all refs and or stuff I might use is either already on the computer, or in magazines, or around me randomly. I can bring stuff however can't add anything using the internet when I'm in the studio itself, only can use what I bring in or what's already there. (No phone)

- The studio would be very open, either out in public or in a large space where people can wander in and out as they choose. Where I would be dead center. I would not make any contact however unless I was asking for a critique of advice from whoever is nearby.

- Time constraint: Every project I would be working on has a time limit, the length depending on what number is chosen prior to starting (1 - 10 hours) Once the time is up I have to move onto another project, no longer focusing on the previous one. This includes thinking of the idea and getting it out. 

- While in the studio: each new project has to be done in a different medium, once one medium has been used you cant use it that same way the next time. So you must either use a new different medium of find a different way of using the previous medium.

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