course info

snow college - art 2950

Tuesday, February 4, 2020

Sensory Deprivation Eduardo Larios


For my experiment, I decided to play Rainbow Six Siege with no sound. Siege is a competitive first-person shooter, one of its core elements is sound. Sounds help you locate enemies and build your next strategy.

I deactivate the master volume of the game and proceed to start a lone wolf playthrough on terrorist hunt ( Player vs AI). I was cautious, looking at every corner, looking for movement and danger signs.   Using destruction to my advantage, grenades, and my operator's ability. I was not confident in myself, because I felt something was missing. I just could rely on my visual sense which is not enough for a game like R6. In the end I got killed by the last enemy, and I was not surprised by the result.

Then I start a new playthrough with sound this time. I felt confident, I did not check every corner like the previous playthrough; Because I knew the enemy's locations. I rush and use my gadgets and the operator's ability to its maximum potential. I was victorious, I complete the mission.

This experience showed me how hearing is much more than just listening. It can be used much more than listening to music or entering a conversation.

(NOTE: Blogger won't let me upload the videos of the experiment because exceeds the uploading limit).

No comments: