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snow college - art 2950

Thursday, April 21, 2016

This is a Commitment- Nathan Mortensen

A

Abbey—Home for priestesses and female ministers.
Academy—Training place for many soldiers.
Agora—Paved meeting center of a settlement where announcements and important crap like that happens for the citizens.
Alchemy Lab—Potion making research facility.
Altar—Stone table inside four columns.
Amphitheatre—Outdoor marble theatre.
Animal Caretaker—Like a vet or daycare center for pets.
Apothecary Shop—Like a pharmacy. Also get diagnosis.
Aqueduct—Bridge that carries water from far away.
Arcanist’s Hall—Spot for sorcerers and wizards to hang out without fighting.
Arena—Small field surrounded by seats where fighting happens.
Armory—Place where arms and armor are stored.
Arsenal—Place where weapons are stored.
Aviary—Place where flying creatures are stabled.

B

Bakery—Place where bread things are made.
Ballista Tower—Heavy tower with a ballista mounted in it.
Bank—Place where people can store money.
Barbershop—Place for getting groomed.
Barn—Structure for agricultural animals
Barracks—Home for soldiers to live and hang out.
Barrow Den—Ancient man-made cave.
Basilica—Parallor place of worship bigger than a synagogue, but smaller than a cathedral.
Bathhouse—Place with a sauna, hot tub, pool, and bath. Nudists and perverts love it.
Bazaar—Like a market, but with more exotic goods.
Blacksmith—Place where metal armor and weapons are made.
Blockhouse—Heavily fortified barracks.
Boneyard—Skeleton junkyard used by necromancers.
Bonfire—Big fire people can hang out by.
Brewery—Place where strong drinks are made.
Bungalow—Cozy home with two to three rooms.
Bunker—Military building partially built underground for protection.

C

Cabin—Log house in the wilderness.
Cairn—Magic stone where druids like to hang out.
Cannon Tower—Heavy tower with four gunpowder cannons mounted inside.
Capitol Building—Big government center.
Caravanserai—Place where horses and mounts can rest after a long journey.
Castle—Big fortified stone structure for military or rich people.
Catacomb Entrance—Entrance to catacomb system.
Cathedral—Second biggest structure for Parallor worship.
Champions’ Hall—Place for high-payed adventurers to hang out and get updates on world events.
Channel Tower—Magic unmanned guard tower that fires magic bolts at attackers.
Chapel—Parallor worship building with one large room for worship meetings and maybe a small minister’s office.
Church—Like a chapel, but with a few more rooms.
Circus—Big tent where entertaining crap happens.
Citadel—Big military castle upgraded for a more defensive purpose rather than homely one.
Clock Tower—Tower wit a clock innit.
Cloth Mill—Mass-production factory of cloth.
Colosseum—Big round stone arena.
Constabulary—Logistics base for town guards.
Cottage—Small one or two-room dwelling with a thatched roof.
Counting House—Building where scribes manage financial crap for a kingdom.
Courthouse—Building where people can fight civilly.
Coven—Creepy building with no windows meant for Subas worshippers.
Creature Den—Some small rock cave that beasts use as a home.
Crucible Monument—Monument to Eregust.
Crypt—Spooky burial building.

D

Derrick—Tower machine that pulls resources out of the ground.
Dockhouse—Building that runs a small dock.
Dojo—Place where monks and martial artists train.
Dungeon—Prison/torture chamber. Very cold and dark.

E

Embassy—Fancy apartment for ambassadors.

F

Factory—Big building for large-scale production.
Farm—Field for growing plants and crap for food.
Field Hospital—Hospital tent set up at a military base.
Fishing Hut—Small structure that can store a small rowboat and packs of fish.
Fort—Basic stone fortification with some walls, two towers, and a main hall with some other rooms.
Forum—Open public square where people can just do their stuff and hang out.
Foundry—Building that manufactures and processes metal.
Fountain—Small structure that spews water.
Frontier Lodge—Shop/inn sitting cozy in the wilderness.

G

Gallery—Building where artists can display their work.
Gallows—Wooden pillar that people get choked to death on for punishment.
Gambling House—Tavern where gambling is allowed.
Garden—Nice decorative patch of regular pretty plants.
Gateway—Hoop structure that can sustain a portal.
Gazebo—Small open structure for recreational relaxation.
Gibbet—Very uncomfortable metal cage put in public for humiliation punishment.
Granary—Building where excess food is stored.
Graveyard—Field where the dead get buried.
Great Hall—Village command center and hang out spot.
Guardhouse—Short tower where guards watch.
Guillotine—Decapitation machine used for punishment.

H

Hatchery—Home for newborn baby dragons.
Herb Garden—Like a regular garden, but the plants can be used for medicine, drinks, and food.
Hideout—Shady building where unsavory people hang out.
Hippodrome—Elongated colosseum used for horse and chariot racing.
Hospital—Building where doctors work and mend the sick and injured.
Hotel—Big fancy building similar to a palace, but meant entirely for town guests.
House—Regular three to five room dwelling.
Hovel—Hut large enough to move freely in. Usually made of mud or junk.
Hut—Crappy little home meant mainly only for sleeping in rather than living in.
Hypogeum—Small underground tomb with stone walls marking its underground walls.

I

Icehouse—Cold little refrigeration shack where meat and cold food is kept.
Inn—Popular hangout spot for everyone. One may rent a room there.

J

Jousting Field—Long arena with a fence running down the middle where people joust.

K

Keep—Tall strong fortification where a leader may live, but not as strong as a castle.

L

Large Tent—Tent big enough to have some furniture or somen’ in it.
Library—Building where books and knowledge and crap is held.
Lighthouse—Tall tower built on the coast with a light for ships to see.
Longhouse—Log house where soldiers or officials or people like that can meet up and hang out.
Lumber Mill—Processing center for chopped trees.

M

Magic Garden—Garden with magic plants where mana-users can find some peace and quiet.
Manor—Really big house that two or three families can live in.
Mansion—Big house for really rich people.
Market—Place where crap gets bought and sold.
Mastaba—Stubby rectangular tomb made of rocks.
Mausoleum—House-sized tomb.
Mine—General area where people dig for metals.
Mining Camp—Processing center for raw mined materials.
Mint—Facility where coins are produced.
Monastery—Places where male priests and ministers live.
Monster Hunters’ Hall—Place where monster hunters hang out.
Monster Lair—Spoopy cave for bigger monsters.
Monster Pen—Large enclosure for dangerous creatures.
Monument—Pillar or some crap.
Museum—Institute for the keeping of ancient cool stuff.
Mystic’s Hut—Vividly-colored tent with all this magic crap and a desk for mystics to do work.

N

O

Obelisk—Pointed pillar with hieroglyphs and crap scrawled on them.
Observatory—Building where people can look at the sky at night.
Oil Rig—Platform constructed on water to harvest oil.
Opera House—Big auditorium for cultural events.
Orchard—Apple tree farm. When the apples are harvested, the dead trees can be salvaged.
Orphanage—Institute for parentless childrens.
Ossuary—Spoopy tomb for skeletonized remains.
Outhouse—Outdoor hut for people to take a crap in.
Outpost—Minimal fortification with a tall harmless lookout tower.

P

Pagoda—Religious building bigger than a wat, but smaller than a chapel. More commonly seen in Theaskata.
Palace—Giant castle upgraded to be homelier and fancy for guests, rather than fortified for military.
Palisade—Wall made of sharp logs.
Pavilion—Basic boring open building where people can go to hang out and do whatever the crap they want.
Pillory—Wooden frame that a person’s head and hands are strapped into for humiliating punishment.
Plantation—Farm that grows herbs or cotton or somen’.
Playing Field—Open field dedicated to playing sports.
Posthouse—Building where mail gets sorted through and sent from.
Potion Shop—A shop. For potions.
Printing Shop—Building with printing presses for mass production of papers.
Pyramid—Big triangle building. Very dark, no windows. Usually used as a tomb or monster lair.

Q

Quarry—Mine where big bad boulders of ugly construction rock is harvested.

R

Rangers’ Hall—Place where rangers hang out.
Rogues’ Hideout—Place where rogues hang out.

S

School—Place for the bubbychildren to learn basic stuff.
Scrapyard—Yard of leftover scraps from places.
Sea Tower—Tower on stilts built in the water.
Seaport—Commercial dock with many docking ports.
Sentry Tower—Tall harmless tower.
Sewer Entrance—Entrance into city sewer system.
Shack—Small hovel made of scraps. Usually made for storage and working.
Shed—Wooden hut where tools are stored.
Shipyard—Big parking lot for boats.
Shooting Range—Place where ranged weapon users can practice.
Shop—Small two-room commercial building.
Shrine—Small one-room religious structure.
Siege Workshop—Facility for the production of siege weapons.
Silo—Tower that stores grain.
Smokehouse—Small hut where meat gets smoked.
Sorcerers’ Guild—Place where sorcerers hang out.
Spirit Lodge—Place where druids and shamans can hang out.
Spirit Well—Well that can generate mana for mana-users.
Stable—Place where horses and ridable animals are stored.
Statue—Large stone carved into the likeness of a person.
Stele—Square-ish pillar with carvings and stuff in them.
Stone Fence—Fence of cobblestone.
Storehouse—Hut for storing raw construction materials.
Stronghold—Bigger than a fort, smaller than a keep.
Studio—Workshop for artists.
Sun Tower—Tower with an enchanted mirror that reflects sunlight so powerfully it can burn people. It doesn’t work at night, obviously.
Synagogue—Big religious building, but smaller than a basilica.

T

Tabernacle—Tent-like shrine or place of worship surrounded by a cloth fence.
Tailoring Shop—Place where basic cloth clothing is made.
Tannery—Place where leather clothing and armor is made.
Tavern—Place where people can go hang out, meet, get hammered, and wake up in a roadside ditch.
Temple of the Dark Arts—Temple for warlocks, cultists, and shadowknights.
Temple—Biggest religious building of all.
Tenement—Big house where multiple poor families can live.
Tent—Mobile cloth hut used for travelling.
Terrace Farm—Farm constructed on steep mountains by making layers of land.
Theatre—Auditorium smaller than an opera house.
Tipi—Cone tent with a chimney hole in the top.
Totem Pole—Wooden pillar with carved figures in it.
Town Center—Most vital building of a settlement.
Town Hall—Mayor’s office building.
Trade Guild—Place where merchants can hang out and make plans.
Trading Post—Frontier shop with survival goods.
Tree of Life—Big magic tree that generates mana.

U

University—Big school for people who want more education.

V

Vault—Protectively-sealed buildings where people can store stuff.
Vineyard—Grape farm.

W

Wall—Tall stone wall.
Warehouse—Building where goods and objects are stored until later.
Warlocks’ Hall—Place where warlocks hang out.
Wat—Bigger than a shrine, smaller than a pagoda. More commonly seen in Theaskata.
Watchtower—Fortified tower used for defense.
Water Mill—Building with a turbine set in a river so it can do stuff.
Water Tank—Big tank of water like a well.
Well—Hole in the ground that has water.
Windmill—Tall turbine building that grinds up wheat.
Witch Hut—Small run-down hut that a crazy evil person lives in out in the wilderness.
Wizards’ Tower—Place for wizards to hang out.
Wood Fence—Wooden enclosure mainly for animals.
Workshop—Generally a place where stuff gets put together.

X

Y

Z

Zen Garden—Peaceful quiet garden for meditation.
Ziggurat—Platform structure with an entrance in the top. Mostly used for sinister purposes.

Zoo—Place where exotic animals are shown.

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