A
Abbey—Home for
priestesses and female ministers.
Academy—Training
place for many soldiers.
Agora—Paved
meeting center of a settlement where announcements and important crap like that
happens for the citizens.
Alchemy
Lab—Potion making research facility.
Altar—Stone table
inside four columns.
Amphitheatre—Outdoor
marble theatre.
Animal
Caretaker—Like a vet or daycare center for pets.
Apothecary
Shop—Like a pharmacy. Also get diagnosis.
Aqueduct—Bridge
that carries water from far away.
Arcanist’s
Hall—Spot for sorcerers and wizards to hang out without fighting.
Arena—Small field
surrounded by seats where fighting happens.
Armory—Place
where arms and armor are stored.
Arsenal—Place
where weapons are stored.
Aviary—Place
where flying creatures are stabled.
B
Bakery—Place
where bread things are made.
Ballista
Tower—Heavy tower with a ballista mounted in it.
Bank—Place where
people can store money.
Barbershop—Place
for getting groomed.
Barn—Structure
for agricultural animals
Barracks—Home for
soldiers to live and hang out.
Barrow
Den—Ancient man-made cave.
Basilica—Parallor
place of worship bigger than a synagogue, but smaller than a cathedral.
Bathhouse—Place
with a sauna, hot tub, pool, and bath. Nudists and perverts love it.
Bazaar—Like a
market, but with more exotic goods.
Blacksmith—Place
where metal armor and weapons are made.
Blockhouse—Heavily
fortified barracks.
Boneyard—Skeleton
junkyard used by necromancers.
Bonfire—Big fire
people can hang out by.
Brewery—Place where
strong drinks are made.
Bungalow—Cozy
home with two to three rooms.
Bunker—Military
building partially built underground for protection.
C
Cabin—Log house
in the wilderness.
Cairn—Magic stone
where druids like to hang out.
Cannon
Tower—Heavy tower with four gunpowder cannons mounted inside.
Capitol
Building—Big government center.
Caravanserai—Place
where horses and mounts can rest after a long journey.
Castle—Big
fortified stone structure for military or rich people.
Catacomb
Entrance—Entrance to catacomb system.
Cathedral—Second
biggest structure for Parallor worship.
Champions’
Hall—Place for high-payed adventurers to hang out and get updates on world
events.
Channel
Tower—Magic unmanned guard tower that fires magic bolts at attackers.
Chapel—Parallor
worship building with one large room for worship meetings and maybe a small
minister’s office.
Church—Like a
chapel, but with a few more rooms.
Circus—Big tent
where entertaining crap happens.
Citadel—Big
military castle upgraded for a more defensive purpose rather than homely one.
Clock Tower—Tower
wit a clock innit.
Cloth
Mill—Mass-production factory of cloth.
Colosseum—Big
round stone arena.
Constabulary—Logistics
base for town guards.
Cottage—Small one
or two-room dwelling with a thatched roof.
Counting
House—Building where scribes manage financial crap for a kingdom.
Courthouse—Building
where people can fight civilly.
Coven—Creepy
building with no windows meant for Subas worshippers.
Creature Den—Some
small rock cave that beasts use as a home.
Crucible
Monument—Monument to Eregust.
Crypt—Spooky
burial building.
D
Derrick—Tower
machine that pulls resources out of the ground.
Dockhouse—Building
that runs a small dock.
Dojo—Place where
monks and martial artists train.
Dungeon—Prison/torture
chamber. Very cold and dark.
E
Embassy—Fancy
apartment for ambassadors.
F
Factory—Big
building for large-scale production.
Farm—Field for
growing plants and crap for food.
Field
Hospital—Hospital tent set up at a military base.
Fishing Hut—Small
structure that can store a small rowboat and packs of fish.
Fort—Basic stone
fortification with some walls, two towers, and a main hall with some other
rooms.
Forum—Open public
square where people can just do their stuff and hang out.
Foundry—Building
that manufactures and processes metal.
Fountain—Small
structure that spews water.
Frontier
Lodge—Shop/inn sitting cozy in the wilderness.
G
Gallery—Building
where artists can display their work.
Gallows—Wooden
pillar that people get choked to death on for punishment.
Gambling House—Tavern
where gambling is allowed.
Garden—Nice
decorative patch of regular pretty plants.
Gateway—Hoop
structure that can sustain a portal.
Gazebo—Small open
structure for recreational relaxation.
Gibbet—Very
uncomfortable metal cage put in public for humiliation punishment.
Granary—Building
where excess food is stored.
Graveyard—Field
where the dead get buried.
Great
Hall—Village command center and hang out spot.
Guardhouse—Short
tower where guards watch.
Guillotine—Decapitation
machine used for punishment.
H
Hatchery—Home for
newborn baby dragons.
Herb Garden—Like
a regular garden, but the plants can be used for medicine, drinks, and food.
Hideout—Shady
building where unsavory people hang out.
Hippodrome—Elongated
colosseum used for horse and chariot racing.
Hospital—Building
where doctors work and mend the sick and injured.
Hotel—Big fancy
building similar to a palace, but meant entirely for town guests.
House—Regular
three to five room dwelling.
Hovel—Hut large
enough to move freely in. Usually made of mud or junk.
Hut—Crappy little
home meant mainly only for sleeping in rather than living in.
Hypogeum—Small
underground tomb with stone walls marking its underground walls.
I
Icehouse—Cold
little refrigeration shack where meat and cold food is kept.
Inn—Popular
hangout spot for everyone. One may rent a room there.
J
Jousting
Field—Long arena with a fence running down the middle where people joust.
K
Keep—Tall strong
fortification where a leader may live, but not as strong as a castle.
L
Large Tent—Tent
big enough to have some furniture or somen’ in it.
Library—Building
where books and knowledge and crap is held.
Lighthouse—Tall
tower built on the coast with a light for ships to see.
Longhouse—Log
house where soldiers or officials or people like that can meet up and hang out.
Lumber
Mill—Processing center for chopped trees.
M
Magic
Garden—Garden with magic plants where mana-users can find some peace and quiet.
Manor—Really big
house that two or three families can live in.
Mansion—Big house
for really rich people.
Market—Place
where crap gets bought and sold.
Mastaba—Stubby
rectangular tomb made of rocks.
Mausoleum—House-sized
tomb.
Mine—General area
where people dig for metals.
Mining
Camp—Processing center for raw mined materials.
Mint—Facility
where coins are produced.
Monastery—Places
where male priests and ministers live.
Monster Hunters’
Hall—Place where monster hunters hang out.
Monster
Lair—Spoopy cave for bigger monsters.
Monster Pen—Large
enclosure for dangerous creatures.
Monument—Pillar
or some crap.
Museum—Institute
for the keeping of ancient cool stuff.
Mystic’s
Hut—Vividly-colored tent with all this magic crap and a desk for mystics to do
work.
N
O
Obelisk—Pointed
pillar with hieroglyphs and crap scrawled on them.
Observatory—Building
where people can look at the sky at night.
Oil Rig—Platform
constructed on water to harvest oil.
Opera House—Big
auditorium for cultural events.
Orchard—Apple
tree farm. When the apples are harvested, the dead trees can be salvaged.
Orphanage—Institute
for parentless childrens.
Ossuary—Spoopy
tomb for skeletonized remains.
Outhouse—Outdoor
hut for people to take a crap in.
Outpost—Minimal
fortification with a tall harmless lookout tower.
P
Pagoda—Religious
building bigger than a wat, but smaller than a chapel. More commonly seen in
Theaskata.
Palace—Giant
castle upgraded to be homelier and fancy for guests, rather than fortified for
military.
Palisade—Wall
made of sharp logs.
Pavilion—Basic
boring open building where people can go to hang out and do whatever the crap
they want.
Pillory—Wooden
frame that a person’s head and hands are strapped into for humiliating
punishment.
Plantation—Farm
that grows herbs or cotton or somen’.
Playing
Field—Open field dedicated to playing sports.
Posthouse—Building
where mail gets sorted through and sent from.
Potion Shop—A
shop. For potions.
Printing
Shop—Building with printing presses for mass production of papers.
Pyramid—Big
triangle building. Very dark, no windows. Usually used as a tomb or monster
lair.
Q
Quarry—Mine where
big bad boulders of ugly construction rock is harvested.
R
Rangers’
Hall—Place where rangers hang out.
Rogues’
Hideout—Place where rogues hang out.
S
School—Place for
the bubbychildren to learn basic stuff.
Scrapyard—Yard of
leftover scraps from places.
Sea Tower—Tower
on stilts built in the water.
Seaport—Commercial
dock with many docking ports.
Sentry Tower—Tall
harmless tower.
Sewer
Entrance—Entrance into city sewer system.
Shack—Small hovel
made of scraps. Usually made for storage and working.
Shed—Wooden hut
where tools are stored.
Shipyard—Big
parking lot for boats.
Shooting
Range—Place where ranged weapon users can practice.
Shop—Small
two-room commercial building.
Shrine—Small
one-room religious structure.
Siege
Workshop—Facility for the production of siege weapons.
Silo—Tower that
stores grain.
Smokehouse—Small
hut where meat gets smoked.
Sorcerers’
Guild—Place where sorcerers hang out.
Spirit
Lodge—Place where druids and shamans can hang out.
Spirit Well—Well
that can generate mana for mana-users.
Stable—Place
where horses and ridable animals are stored.
Statue—Large
stone carved into the likeness of a person.
Stele—Square-ish
pillar with carvings and stuff in them.
Stone Fence—Fence
of cobblestone.
Storehouse—Hut
for storing raw construction materials.
Stronghold—Bigger
than a fort, smaller than a keep.
Studio—Workshop
for artists.
Sun Tower—Tower
with an enchanted mirror that reflects sunlight so powerfully it can burn
people. It doesn’t work at night, obviously.
Synagogue—Big
religious building, but smaller than a basilica.
T
Tabernacle—Tent-like
shrine or place of worship surrounded by a cloth fence.
Tailoring
Shop—Place where basic cloth clothing is made.
Tannery—Place
where leather clothing and armor is made.
Tavern—Place
where people can go hang out, meet, get hammered, and wake up in a roadside
ditch.
Temple of the
Dark Arts—Temple for warlocks, cultists, and shadowknights.
Temple—Biggest
religious building of all.
Tenement—Big
house where multiple poor families can live.
Tent—Mobile cloth
hut used for travelling.
Terrace Farm—Farm
constructed on steep mountains by making layers of land.
Theatre—Auditorium
smaller than an opera house.
Tipi—Cone tent
with a chimney hole in the top.
Totem Pole—Wooden
pillar with carved figures in it.
Town Center—Most
vital building of a settlement.
Town Hall—Mayor’s
office building.
Trade Guild—Place
where merchants can hang out and make plans.
Trading
Post—Frontier shop with survival goods.
Tree of Life—Big
magic tree that generates mana.
U
University—Big
school for people who want more education.
V
Vault—Protectively-sealed
buildings where people can store stuff.
Vineyard—Grape
farm.
W
Wall—Tall stone
wall.
Warehouse—Building
where goods and objects are stored until later.
Warlocks’
Hall—Place where warlocks hang out.
Wat—Bigger than a
shrine, smaller than a pagoda. More commonly seen in Theaskata.
Watchtower—Fortified
tower used for defense.
Water
Mill—Building with a turbine set in a river so it can do stuff.
Water Tank—Big
tank of water like a well.
Well—Hole in the
ground that has water.
Windmill—Tall
turbine building that grinds up wheat.
Witch Hut—Small
run-down hut that a crazy evil person lives in out in the wilderness.
Wizards’
Tower—Place for wizards to hang out.
Wood Fence—Wooden
enclosure mainly for animals.
Workshop—Generally
a place where stuff gets put together.
X
Y
Z
Zen
Garden—Peaceful quiet garden for meditation.
Ziggurat—Platform
structure with an entrance in the top. Mostly used for sinister purposes.
Zoo—Place where
exotic animals are shown.
No comments:
Post a Comment